I love a good music game. Having grown up on DDR and Pump It Up cabinets in the mystic age of the arcade, for many of us it’s a blessing to come upon a movie theater or a barcade that still houses a setup, and these days we live in the world where Japan’s arcade…
Hey All!! After a decent bit of reworking on the when/where/how of content, we here invite you to what is going to be considered “Season 2” of 2019 for us here at RF20XX. With all that goes on during the week in our fast-paced culture, that going double for the Gaming Industry small & large,…
When I think of a great anime game, I think of how the elements of what makes a good story thrive & how a specific game genre might be able to integrate all of them. Some games have accomplished a lot from thoughtful pairings; One Piece has found its stride in the open-world format within…
With the vast amount of titles that launch each year, its hard to find reasons to replay a game over moving onto the next in a very tall stack. That’s the first thing I can think to say about Night in the Woods (NITW), one of the first big Indie hits developed by newly created…
Unpopular opinion, though the pages of reviews I’ve managed to navigate say otherwise; it wasn’t that bad of a game. Don’t get me wrong, I played it with the idea of both sides in mind, that it could be another step forward or a flaming dumpster that could send the Sonic Team back again.…
Noctis, as a Tekken fighter. A Square character, I can see from the several that have their martial/street styles down, but a blade-wielding one? Huh? While this isn’t the first time that an outsider character has invaded the Te-… Wait, it is? Tekken 7 is the first game to insert other flagship names from other…
Do you ever look back and wonder if you could have done better? You lost something important, something that would give your heart meaning as it beat, something that moved the flesh and bones of your body, prompted functionality in the sense that it kept you going, motivated even. This or these things were your…
Battle Chasers, as a concept, started off as a 9-issue comic by American artist Joe Madureira. Published by Wildstorm and Image Comics, the issues themselves spread over 3 years, abruptly ending in 2001 with a promise to tie up the cliffhanger left over in issue #9, the last anyone might hear from the series… Well,…